| spaghettimoon.co.uk | The Download Pot |
| Here you can download video tutorials, they are divided into sections with a short description of their aim and content. | |
| I appreciate feed back so don't hesitate to email me or leave a comment in my Guest book. If you have any suggestions on further video tutorials, I would love to hear about them, so again, do not hesititate to contact me through my email. | |
| Nearly all the tutorials here are aimed at being informative on there own just as well as being viewed in sequence, feel free to use them as a reference and don't worry about skipping any (unless they are specifically a series). | |
| All tutorials are 640x480 and in Windows Media Video/Audio Format (wmv) | |
| All text in italics represents a tutorial to come in the near future. | |
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| Colour Key (for specific types of tutorials) | |
| Cyan for titles of series of tutorials or sections | |
| Purple for modelling | |
| Grey for theory and general overviews of software | |
| Green for material and texture related tutorials | |
| Pink for source files, reference images scenes ect... | |
| Orange for image authouring | |
| Red for animation | |
| Beginner | |
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Tutorials here are suitable for anyone with little or no knowledge of 3d. These tutorials are aimed at giving a good grounding in basic 3d application. |
| Basic 3d Concepts - This first tutorial covers some of the most fundamental aspects of 3d. The program used is Wings3d. Aimed at the complete begginer. The tutorial format is Windows media player. Around 10meg, 8minutes. | |
| Polygonal Modelling - This goes into alot more depth than the last tutorial, this video assumes you have a basic grasp of the theory discussed in the last tutorial aiming to get the viewer comfortable with polygonal modelling. Around 17meg, 13 minutes. | |
| Introduction to Blender - This is an introduction to the layout and general features in Blender 2.41. 18meg, 10 minutes. | |
| Basics of basic Animation in Blender - Just the basics of key-frame animation in Blender. Aimed at the beginner. | |
| Basic Polygon modelling in Blender - A simple tutorial going over the basics of polygon modelling in Blender. | |
| Basics of Bezier curves - A short tutorial giving the begginer a basic knowledge of a commonly used 'curve' type: Bezier. 15meg, 8minutes. | |
| Basics of NURBS curves and surfaces - A short introduction to a different type of curve, NURBS and NURBS surfaces. 16meg, 9 minutes. | |
| Curve Tools - A basic example of how to use some of the most common and useful Curves tools, Extrusion/Bevelling, Twisting and Tapering. 13meg, 7 minutes. | |
| Introduction to Materials - A short introduction to materials and shaders, it deals with the basic concepts of materials and a little bit on their use. 8 minutes, 16meg. | |
| Creating an Iris Texture for an eye model - I thought I would make this short tutorial as I couldn't find anything on the internet about making an Iris texture for an eye. It takes you through some simple steps in creating a basic Iris. 13megs, 7 minutes. | |
| Modelling an Eye in Blender - Just the basic modelling and UV mapping of an eye, using the texture created in the previous tutorial. | |
| Using and applying textures in Blender - An in depth tutorial on the xreation and application of procedural textures, with a good example of a natural looking rock texture. But be warned this is one of my longest tutorials, 25 minutes! A general overview and practical application. 25 minutes, 48meg. | |
| Basics of UV mapping - A fairly heavy tutorial for the begginer's section, but serves the purpose of getting a first time user familiar with the concepts and application of UVmaps. 25 meg, 13 minutes. | |
| Download the object and texture used in the UV mapping tutorial here | |
| Creating a Path from a curve for an object to travel along - A short and simple example of how to create a path for an object to travel along, and some explanation of the tolls used to alter it. | |
| Intermediate | |
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These tutorials assume you have a fairly good grasp of processes involved in the program used in the tutorial and deal with some of the more challenging aspects compared to the begginer section. |
| Multiple Materials in Blender - A short tutorial demonstrating the application of multiple materials in Blender. 5meg, 3 minutes. | |
| Character modelling (Intermediate) | |
| This series of tutorials are aimed at anyone wanting to create efficient and versatile humanoid models. It is a step by step guide to the modelling of surprisingly: a character! All the tutorials are aimed to by as short as possible while being as informative as they can be. | |
| This set of tutorials can be quite a hand-full and may take you a few tries to get it right, so don't worry if something just isn't working, leave it for a few weeks and then come back to it. | |
| Source *.blend files can be downloaded here. Reference image files can be downloaded here Reference image files for the hand modelling section here. |
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| Setting up reference images - A short video setting up our reference images for our model. 10mb, 11 minutes. | |
| Modelling the foot - We begin our modelling by starting from the foot upwards. 15mb, 9minutes. | |
| Modelling the leg - We move onto the leg. 23mb, 12 minutes. | |
| Setting up the torso - A preliminary joining of two meshes before we begin extruding and modelling the torso. 12mb, 6 minutes. | |
| Modelling the torso - The modelling of our torso. 17mb, 9 minutes. | |
| Modelling the arm - We cut the mesh up again and extrude our arm out ready for a hand to be joined to. 19mb, 10 minutes. | |
| Modelling the hand part one - We begin the modelling of our hand. 23mb, 13 minutes. | |
| Modelling the hand part two - Finish up our hand by duplicating and joining fingers and cleaning it up. 15mb, 7 minutes. | |
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| Joining the hand to the body - We join the hand to the arm and I do a bit of impromptu botching of the vertices. 20mb, 10 minutes. | |
| Character modelling: The head (intermediate) | |
| This set of tutorials follows off from the last and takes you through a simple set of techiniques for the modelling of the head. I think the audio on the last 3 may be slightly faint as I forgot to apply a mic boost, but I think I have pretty much remedied the problem. In any case, unless you turn up your sound a bit to compensate, some of the more basic commands like grab, move, scale may sound slightly mumbled. | |
| I tried to make this set of tutorials as easy to understand as possible, as I personally feel there is no 'right' way to model something as complex as a human head, I want this to be more of a guide and outline of a series of useful techniques. | |
| Mouth and eye base - We start the tutorials by starting to create the basic mesh that will be our face from a couple of NURBS surfaces. 10 minutes, 18meg. | |
| Joining the mouth and eye - We join the two surfaces and convert it into a polygonal mesh and do some more editing ready for sculpting. 10 minutes, 17meg. | |
| Sculpting the face - Pretty self explanatory, we begin the process of pulling the vertices of our face out to give it shape and definition. 8 minutes, 14meg. | |
| Creating the skull - We now move onto creating the back of our head, joining and some scultping. 18 minutes, 35meg. | |
| Final sculpting - We make some more alterations to our mesh and add some more detail. 10 minutes, 20meg. | |
| Final steps - After some more mesh editing we finally add the mesh to the body created in the previous series of tutorials. 14 minutes, 27meg. | |
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